PET_STAY
le familier reste où il est
Autres termes dans la même catégorie :
- ACTION_BAR_1 à ACTION_BAR_120
- AID_GROUP_MEMBER_1 à AID_GROUPE_MEMBER_5
- ASSIST_GROUP_MEMBER_1 à ASSIST_GROUP_MEMBER_5
- AUTO_RUN
- CAMERA_DOWN
- CAMERA_UP
- CHAT_REPLY
- JUMP
- MORALE_BAR_1 à MORALE_BAR_4
- NEAREST_ENEMY_TARGET
- NEAREST_FRIENDLY_TARGET
- NEXT_ENEMY_TARGET
- NEXT_FRIENDLY_TARGET
- PET_AGGRESSIVE
- PET_ATTACK
- PET_DEFENSIVE
- PET_FOLLOW
- PET_PASSIVE
- PET_STAY
- PLAYER_BACK
- PLAYER_FORWARD
- PLAYER_LEFT
- PLAYER_RIGHT
- PREVIOUS_ENEMY_TARGET
- PREVIOUS_FRIENDLY_TARGET
- SCREENSHOT
- STRAFE_LEFT
- STRAFE_RIGHT
- SUPER_SCREENSHOT
- SWITCH_ACTION_BAR_PAGE_1 à SWITCH_ACTION_BAR_PAGE_
- SWITCH_ATTACK
- TARGET_GROUP_MEMBER_1 à TARGET_GROUP_MEMBER_6
- TARGET_SELF
- TOGGLE_ABILITIES_WINDOW
- TOGGLE_BACKPACK_WINDOW
- TOGGLE_BATTLEGROUP_WINDOW
- TOGGLE_CAMERA
- TOGGLE_CHARACTER_WINDOW
- TOGGLE_CONTROL_LOCK
- TOGGLE_CUSOMIZE_UI_WINDOW
- TOGGLE_FULL_SCREEN
- TOGGLE_GUILD_WINDOW
- TOGGLE_HELP_WINDOW
- TOGGLE_SCENARIO_SUMMARY_WINDOW
- TOGGLE_SOCIAL_WINDOW
- TOGGLE_TOME_WINDOW
- TOGGLE_UI
- TOGGLE_WEAPON_SHEATHE
- TOGGLE_WORLD_MAP_WINDOW