Lexique
Par définition, les jeux en-ligne s'apparentent à des mondes virtuels dotés de leur propre culture, de leurs coutumes... voire souvent de leur propre langage. A force d'habitude, les joueurs ont développé une langue faite d'abréviations, de néologismes ou d'anglicismes parfois difficiles à appréhender par les nouveaux venus.
Pour les guider dans ce vocabulaire, les aider à se faire comprendre et à s'intégrer dans ces univers très codifiés, nous mettons ce lexique à leur disposition.
Derniers termes ajoutés : DUMP_TABLE, D, CreateWindow, CancelSpell, CacheData
- EA Window Trade.UpdateMyMoney
- EA Window Trade.UpdateMyTradeOffer
- EA Window Trade.UpdateOtherPlayersMoney
- EA Window Trade.UpdateOtherTradeOffer
- EA Window Trade.UpdateSecureTradeTimer
- EA_DyeWindow.Hide
- EA_DyeWindow.Initialize
- EA_DyeWindow.OnAcceptLButtonUp
- EA_DyeWindow.OnCancelLButtonUp
- EA_DyeWindow.OnSelectTintLButtonUp
- EA_DyeWindow.Show
- EA_DyeWindow.Shutdown
- EA_IdGenerator.GetNewId
- EA_InteractionFlightMasterWindow.FlightMapPointLBu
- EA_InteractionFlightMasterWindow.FlightPointLButto
- EA_InteractionFlightMasterWindow.GetNewDataAndSort
- EA_InteractionFlightMasterWindow.Hide
- EA_InteractionFlightMasterWindow.Initialize
- EA_InteractionFlightMasterWindow.OnMouseOverEndFli
- EA_InteractionFlightMasterWindow.OnMouseOverFlight
- EA_InteractionFlightMasterWindow.OnRButtonUp
- EA_InteractionFlightMasterWindow.OnSelChanged
- EA_InteractionFlightMasterWindow.OnShown
- EA_InteractionFlightMasterWindow.Show
- EA_InteractionFlightMasterWindow.ShowDefaultFrame
- EA_InteractionFlightMasterWindow.Shutdown
- EA_LabelCheckButton.Initialize
- EA_LabelCheckButton.Toggle
- EA_System_EventEntry.Create
- EA_System_EventEntry.IsOutOfStartingBox
- EA_System_EventEntry.SetupText
- EA_System_EventEntry.Update
- EA_System_EventText.AddCombatEventText
- EA_System_EventText.AddInfluenceText
- EA_System_EventText.AddPointGain
- EA_System_EventText.AddRenownText
- EA_System_EventText.AddXpText
- EA_System_EventText.BeginLoading
- EA_System_EventText.CleanTrackers
- EA_System_EventText.EndLoading
- EA_System_EventText.Initialize
- EA_System_EventText.Shutdown
- EA_System_EventText.Update
- EA_System_EventTracker.AddEvent
- EA_System_EventTracker.Create
- EA_System_EventTracker.Destroy
- EA_System_EventTracker.InitializeAnimationData
- EA_System_EventTracker.Update
- EA_System_PointGainEntry.Create
- EA_System_PointGainEntry.IsOutOfStartingBox
- EA_System_PointGainEntry.SetupText
- EA_System_PointGainEntry.Update
- EA_Window_Backpack.AllFiltersMustMatch
- EA_Window_Backpack.AnyFilterCanMatch
- EA_Window_Backpack.ChangePocketsDimensions
- EA_Window_Backpack.ChangeSorting
- EA_Window_Backpack.ClearSortButton
- EA_Window_Backpack.ColorLabelIfMeetsRequirements
- EA_Window_Backpack.CreateAllQuestSlotWindows
- EA_Window_Backpack.CreateFilteredList
- EA_Window_Backpack.CreateListDisplayData
- EA_Window_Backpack.CreateListViewData
- EA_Window_Backpack.CreateMinimizedPocketWindows
- EA_Window_Backpack.CreateMultipleNewPocketsData
- EA_Window_Backpack.CreateNewPocketData
- EA_Window_Backpack.CreatePocketWindows
- EA_Window_Backpack.DisplaySortedData
- EA_Window_Backpack.DoesItemMatchPocketFilters
- EA_Window_Backpack.DrawPocketLayout
- EA_Window_Backpack.DrawQuestItemsLayout
- EA_Window_Backpack.EnableSoftLocks
- EA_Window_Backpack.EquipmentLButtonDown
- EA_Window_Backpack.EquipmentLButtonUp
- EA_Window_Backpack.EquipmentRButtonUp
- EA_Window_Backpack.FindNewPocketForIncomingItem
- EA_Window_Backpack.GetFilterIndicesFromID
- EA_Window_Backpack.GetFirstOpenSlotInPocket
- EA_Window_Backpack.GetIDForFilter
- EA_Window_Backpack.GetInventoryItem
- EA_Window_Backpack.GetListRowForSlotNum
- EA_Window_Backpack.GetMaxSizeForPocket
- EA_Window_Backpack.GetNumberOfItemsInPocket
- EA_Window_Backpack.GetPocketDefaultTitle
- EA_Window_Backpack.GetPocketIsClosed
- EA_Window_Backpack.GetPocketMinimizedName
- EA_Window_Backpack.GetPocketName
- EA_Window_Backpack.GetPocketNonMinimizedIconName
- EA_Window_Backpack.GetPocketNumberForSlot
- EA_Window_Backpack.GetPocketTitleString
- EA_Window_Backpack.GetQuestItem
- EA_Window_Backpack.GetSlotFromActionButtonGroup
- EA_Window_Backpack.GetSlotIconWindowName
- EA_Window_Backpack.GetSlotNumForActiveListRow
- EA_Window_Backpack.GetWindowNameForSlot
- EA_Window_Backpack.GrowBackpack
- EA_Window_Backpack.Hide
- EA_Window_Backpack.InitAllPocketData
- EA_Window_Backpack.InitDataForSorting
- EA_Window_Backpack.Initialize
- EA_Window_Backpack.InitializeSlots