Lexique
Par définition, les jeux en-ligne s'apparentent à des mondes virtuels dotés de leur propre culture, de leurs coutumes... voire souvent de leur propre langage. A force d'habitude, les joueurs ont développé une langue faite d'abréviations, de néologismes ou d'anglicismes parfois difficiles à appréhender par les nouveaux venus.
Pour les guider dans ce vocabulaire, les aider à se faire comprendre et à s'intégrer dans ces univers très codifiés, nous mettons ce lexique à leur disposition.
Derniers termes ajoutés : DUMP_TABLE, D, CreateWindow, CancelSpell, CacheData
- PLAYER_CAST_TIMER_SET
- PLAYER_CHAPTER_UPDATED
- PLAYER_COMBAT_FLAG_UPDATED
- PLAYER_COOLDOWN_TIMER_SET
- PLAYER_CRAFTING_UPDATED
- PLAYER_CULTIVATION_UPDATED
- PLAYER_CUR_ACTION_POINTS_UPDATED
- PLAYER_CUR_HIT_POINTS_UPDATED
- PLAYER_DEATH
- PLAYER_DEATH_CLEARED
- PLAYER_EFFECTS_UPDATED
- PLAYER_EQUIPMENT_SLOT_UPDATED
- PLAYER_EXP_TABLE_UPDATED
- PLAYER_EXP_UPDATED
- PLAYER_FAKEBUFF_STATE_UPDATED
- PLAYER_FORWARD
- PLAYER_HEALTH_FADE_UPDATED
- PLAYER_HOT_BAR_ENABLED_STATE_CHANGED
- PLAYER_HOT_BAR_PAGE_UPDATED
- PLAYER_HOT_BAR_UPDATED
- PLAYER_INFLUENCE_REWARDS_UPDATED
- PLAYER_INFLUENCE_UPDATED
- PLAYER_INFO_CHANGED
- PLAYER_INTERNAL_BUFF_UPDATED
- PLAYER_INVENTORY_SLOT_UPDATED
- PLAYER_KILLING_SPREE_UPDATED
- PLAYER_LEFT
- PLAYER_MAX_ACTION_POINTS_UPDATED
- PLAYER_MAX_HIT_POINTS_UPDATED
- PLAYER_MONEY_UPDATED
- PLAYER_MORALE_BAR_UPDATED
- PLAYER_MORALE_UPDATED
- PLAYER_NEW_ABILITY_LEARNED
- PLAYER_NEW_PET_ABILITY_LEARNED
- PLAYER_NUM_TACTIC_SLOTS_UPDATED
- PLAYER_OBJECTIVES_UPDATED
- PLAYER_OBJECTIVE_CONTRIBUTION_UPDATED
- PLAYER_OFFER_ITEMS_UPDATED
- PLAYER_PET_HEALTH_UPDATED
- PLAYER_PET_STATE_UPDATED
- PLAYER_PET_TARGET_HEALTH_UPDATED
- PLAYER_PET_TARGET_UPDATED
- PLAYER_PET_UPDATED
- PLAYER_POSITION_UPDATED
- PLAYER_QUEST_ITEM_SLOT_UPDATED
- PLAYER_RACE_UPDATED
- PLAYER_REALM_BONUS_UPDATED
- PLAYER_REMOVED_ITEM
- PLAYER_RENOWN_TITLE_UPDATED
- PLAYER_RENOWN_UPDATED
- PLAYER_RIGHT
- PLAYER_RVR_FLAG_UPDATED
- PLAYER_RVR_STATS_UPDATED
- PLAYER_SALVAGING_LOOT_BAG_UPDATED
- PLAYER_SET_ACTIVE_WEAPON_SET
- PLAYER_SINGLE_ABILITY_UPDATED
- PLAYER_SKILLS_UPDATED
- PLAYER_STANCE_UPDATED
- PLAYER_START_INTERACT_TIMER
- PLAYER_START_RVR_FLAG_TIMER
- PLAYER_STATE_UPDATED
- PLAYER_STATS_UPDATED
- PLAYER_TARGET_EFFECTS_UPDATED
- PLAYER_TARGET_HIT_POINTS_UPDATED
- PLAYER_TARGET_STATE_UPDATED
- PLAYER_TARGET_UPDATED
- PLAYER_TRADE_ACCEPTED
- PLAYER_TRADE_CANCELLED
- PLAYER_TRADE_INITIATED
- PLAYER_TRADE_ITEMS_UPDATED
- PLAYER_TROPHY_SLOT_UPDATED
- PLAYER_WEAPON_SETS_UPDATED
- PLAYER_ZONE_CHANGED
- PNJ
- PO
- Pop
- PoT
- PQCompletedAlertWindow.Clear
- PQCompletedAlertWindow.Hide
- PQCompletedAlertWindow.Initialize
- PQCompletedAlertWindow.InitStageFlow
- PQCompletedAlertWindow.OnClickAlert
- PQCompletedAlertWindow.OnMouseOver
- PQCompletedAlertWindow.OnMouseOverEnd
- PQCompletedAlertWindow.OnUpdate
- PQCompletedAlertWindow.Resize
- PQCompletedAlertWindow.Show
- PQCompletedAlertWindow.ShowFinalResults
- PQCompletedAlertWindow.ShowRolls
- PQCompletedAlertWindow.ShowTopContributors
- PQCompletedAlertWindow.ShowTransitionScreen
- PQCompletedAlertWindow.Shutdown
- PQCompletedAlertWindow.TEST setData
- PQData.Clear
- PQData.HideAllWindows
- PQData.InitStageFlow
- PQData.OnUpdate
- PQData.ParseScoreboardData
- PQData.SetCurrentlyVisibleWindow
- PQData.setResettingData