Lexique
Par définition, les jeux en-ligne s'apparentent à des mondes virtuels dotés de leur propre culture, de leurs coutumes... voire souvent de leur propre langage. A force d'habitude, les joueurs ont développé une langue faite d'abréviations, de néologismes ou d'anglicismes parfois difficiles à appréhender par les nouveaux venus.
Pour les guider dans ce vocabulaire, les aider à se faire comprendre et à s'intégrer dans ces univers très codifiés, nous mettons ce lexique à leur disposition.
Derniers termes ajoutés : DUMP_TABLE, D, CreateWindow, CancelSpell, CacheData
- PetWindow.UpdatePetStateProxy
- PET_AGGRESSIVE
- PET_AGGRESSIVE
- PET_ATTACK
- PET_DEFENSIVE
- PET_DEFENSIVE
- PET_FOLLOW
- PET_PASSIVE
- PET_PASSIVE
- PET_STAY
- Pex
- Pexer
- Ping
- PK
- PL
- PLAY
- Player.AdvanceAlert
- Player.GetAbilityData
- Player.GetAbilityTable
- Player.GetMoney
- Player.Initialize
- Player.RefreshAbilityLookups
- Player.RefreshSingleAbility
- Player.Shutdown
- Player.UpdateMoney
- PlayerMenuWindow.Hide
- PlayerMenuWindow.Initialize
- PlayerMenuWindow.OnAddFriend
- PlayerMenuWindow.OnFollow
- PlayerMenuWindow.OnGroupInvite
- PlayerMenuWindow.OnGroupKick
- PlayerMenuWindow.OnGuildInvite
- PlayerMenuWindow.OnInspect
- PlayerMenuWindow.OnLButtonDownProcessed
- PlayerMenuWindow.OnRButtonDownProcessed
- PlayerMenuWindow.OnRButtonUpProcessed
- PlayerMenuWindow.OnTalk
- PlayerMenuWindow.OnTrade
- PlayerMenuWindow.ShowMenu
- PlayerMenuWindow.Shutdown
- PlayerPetUnitFrame.Create
- PlayerPetUnitFrame.SetPetPortrait
- PlayerPetUnitFrame.SetPlayersPetName
- PlayerPetUnitFrame.Update
- PlayerPetUnitFrame.UpdateHealth
- PlayerPetUnitFrame.UpdateLevel
- PlayerWindow.HideHealthWindow
- PlayerWindow.Initialize
- PlayerWindow.KillingSpreeUpdated
- PlayerWindow.MouseoverActionPoints
- PlayerWindow.MouseoverEndActionPoints
- PlayerWindow.MouseoverEndHitPoints
- PlayerWindow.MouseoverHitPoints
- PlayerWindow.MouseOverPortrait
- PlayerWindow.MouseOverPortraitEnd
- PlayerWindow.OnAgroModeUpdated
- PlayerWindow.OnAPPointsRButtonUp
- PlayerWindow.OnHitPointsRButtonUp
- PlayerWindow.OnLButtonDown
- PlayerWindow.OnMenuClickFlagRvR
- PlayerWindow.OnMenuClickLeaveGroup
- PlayerWindow.OnMenuClickLeaveScenarioGroup
- PlayerWindow.OnMenuClickShowWarband
- PlayerWindow.OnMenuClickUnFlagRvR
- PlayerWindow.OnMoraleUpdated
- PlayerWindow.OnMouseoverRvRIndicator
- PlayerWindow.OnRButtonUp
- PlayerWindow.OnRvRFlagUpdated
- PlayerWindow.OnStartRvRFlagTimer
- PlayerWindow.PerformFadeIn
- PlayerWindow.PerformFadeOut
- PlayerWindow.ShowHealthWindow
- PlayerWindow.ShowMenu
- PlayerWindow.Shutdown
- PlayerWindow.Update
- PlayerWindow.UpdateAdvancementNag
- PlayerWindow.UpdateAPTextLabel
- PlayerWindow.UpdateBasedOnUserSettings
- PlayerWindow.UpdateBuffs
- PlayerWindow.UpdateCrown
- PlayerWindow.UpdateCurrentActionPoints
- PlayerWindow.UpdateCurrentHitPoints
- PlayerWindow.UpdateHealthTextLabel
- PlayerWindow.UpdateMaximumActionPoints
- PlayerWindow.UpdateMaximumHitPoints
- PlayerWindow.UpdatePlayer
- PLAYER_ABILITIES_LIST_UPDATED
- PLAYER_ABILITIES_QUEUED_UPDATED
- PLAYER_ABILITY_TOGGLED
- PLAYER_ACTIVE_TACTICS_UPDATED
- PLAYER_ACTIVE_TITLE_UPDATED
- PLAYER_ADVANCE_ALERT
- PLAYER_AGRO_MODE_UPDATED
- PLAYER_AREA_CHANGED
- PLAYER_AREA_NAME_CHANGED
- PLAYER_BACK
- PLAYER_CAREER_CATEGORY_UPDATED
- PLAYER_CAREER_LINE_UPDATED
- PLAYER_CAREER_RANK_UPDATED
- PLAYER_CAREER_RESOURCE_UPDATED